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電腦圍棋四十年


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作        者 顏士淨、嚴礽麒、許舜欽

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參考資料

[1]    Zobrist, A. L. “Feature Extraction and Representation for Pattern Recognition and the Game of Go” , Ph.D. Dissertation, University of Wisconsin, 1970.
[2] Walter Reitman and Bruce Wilcox. Pattern recognition and pattern-directed inference in a program for playing Go. Pattern-Directed Inference Systems, pages 503--523, 1978.
[3] 許舜欽〈電腦圍棋在台灣的回顧與前瞻〉(1989),中國工程師學會日本分會《1989年學術研討會論文集》。
[4]    顏士淨、許舜欽〈電腦圍棋的發展概況〉卷1 (1997) no. 2,●[斜]Communications of IICM●, pages 23 -- 30。
[5]嚴礽麒、顏士淨〈棋形知識庫之設計與製作〉(2003),全國計算機會議(NCS2003);第1784~1792頁。
[6] 嚴礽麒、許舜欽〈Killer Moves Generator之研究與設計〉(2001),《第六屆人工智慧與應用研討會論文集》,第162~168頁。
[7]    Gelly, S. and Silver, D. (2007). Combining Online and Offline Knowledge in UCT. Proceedings of the 24th  International Conference on Machine Learning, pp. 273-280, Corvallis Oregon USA.
[8][11]    Rémi Coulom. “Computing Elo ratings of move patterns in the game of Go.” Draft, submitted to ICGA Computer Games Workshop 2007, 2007